Skirmish: Difference between revisions

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| colspan="2" |'''Skirmish'''
| colspan="2" |'''Skirmish'''
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| colspan="2" |'''
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[[File:Skirmish icon.png|300px|center]]
[[File:Skirmish icon.png|300px|center]]
'''
 
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|- {{#if:{{{Desc|}}} | style="display:none;" }}
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Skirmish is a smaller-scale game mode, simulating the small firefights between squads. The game mode can accomodate up to 24 people, up to 12 each side.
Skirmish is a smaller-scale game mode, simulating the small firefights between squads. The game mode can accomodate up to 24 people, up to 12 each side.


=== Gameplay Details ===
===Gameplay Details===
----The goal of Skirmish is to eliminate every member of the enemy team after depleting their reinforcement timer. The reinforcement timer is depicted as two bars at the top-center of the tactical HUD, each for their corresponding team. These bars will slowly drain over time from their original count of two minutes. In order for dead players to continue respawning, their living teammates must continue to capture objectives, which will then add forty-five seconds to their team's reinforcement timer.
----The goal of Skirmish is to eliminate every member of the enemy team after depleting their reinforcement timer. The reinforcement timer is depicted as two bars at the top-center of the tactical HUD, each for their corresponding team. These bars will slowly drain over time from their original count of two minutes. In order for dead players to continue respawning, their living teammates must continue to capture objectives, which will then add forty-five seconds to their team's reinforcement timer.


Since there are no reinforcements in the way that they exist in the other game modes, players are represented as icons beneath their team's reinforcement timer bar in the tactical HUD. Any time a player is eliminated, a corresponding player icon is crossed out–otherwise, uncrossed if a player is alive or respawns. Players will continue to respawn until their team's reinforcement timer runs out. Should a team exhaust their timer, they become susceptible to defeat.
Since there are no reinforcements in the way that they exist in the other game modes, players are represented as icons beneath their team's reinforcement timer bar in the tactical HUD. Any time a player is eliminated, a corresponding player icon is crossed out–otherwise, uncrossed if a player is alive or respawns. Players will continue to respawn until their team's reinforcement timer runs out. Should a team exhaust their timer, they become susceptible to defeat.


=== Victory/Defeat Conditions ===
===Victory/Defeat Conditions===
----A team wins by eliminating every member of the enemy team while the enemy is unable to respawn. However, if this does not happen within the allotted five-minute round timer, a two-minute instant death timer will initiate, disabling all objectives and removing each team's respawn ability. Should the round remain inconclusive after the instant death timer runs out, the team with the most surviving members will be victorious.
----A team wins by eliminating every member of the enemy team while the enemy is unable to respawn. However, if this does not happen within the allotted ten-minute round timer, a two-minute instant death timer will initiate, disabling all objectives and removing each team's respawn ability. Should the round remain inconclusive after the instant death timer runs out, the team with the most surviving members will be victorious.


=== Supported Maps ===
===Supported Maps===
----The following maps support this game mode:
----The following maps support this game mode:


* Compound
*Compound
* Firebase
*Firebase
* Jungle Camp
*Jungle Camp


=== Trivia ===
===Trivia===
----
----


* Skirmish is a newly introduced gamemode to Red Orchestra series in Rising Storm 2: Vietnam.
*Skirmish is a newly introduced gamemode to Red Orchestra series in Rising Storm 2: Vietnam.


=== Gallery ===
===Gallery===
----Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum
----Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum

Latest revision as of 19:13, 21 July 2018

Skirmish

Skirmish is a smaller-scale game mode, simulating the small firefights between squads. The game mode can accomodate up to 24 people, up to 12 each side.

Gameplay Details


The goal of Skirmish is to eliminate every member of the enemy team after depleting their reinforcement timer. The reinforcement timer is depicted as two bars at the top-center of the tactical HUD, each for their corresponding team. These bars will slowly drain over time from their original count of two minutes. In order for dead players to continue respawning, their living teammates must continue to capture objectives, which will then add forty-five seconds to their team's reinforcement timer.

Since there are no reinforcements in the way that they exist in the other game modes, players are represented as icons beneath their team's reinforcement timer bar in the tactical HUD. Any time a player is eliminated, a corresponding player icon is crossed out–otherwise, uncrossed if a player is alive or respawns. Players will continue to respawn until their team's reinforcement timer runs out. Should a team exhaust their timer, they become susceptible to defeat.

Victory/Defeat Conditions


A team wins by eliminating every member of the enemy team while the enemy is unable to respawn. However, if this does not happen within the allotted ten-minute round timer, a two-minute instant death timer will initiate, disabling all objectives and removing each team's respawn ability. Should the round remain inconclusive after the instant death timer runs out, the team with the most surviving members will be victorious.

Supported Maps


The following maps support this game mode:

  • Compound
  • Firebase
  • Jungle Camp

Trivia


  • Skirmish is a newly introduced gamemode to Red Orchestra series in Rising Storm 2: Vietnam.

Gallery


Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum