Recoil: Difference between revisions

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Recoil is the force that affects player control of a weapon when firing. Every shot will cause the muzzle of their weapon to rise and sway, throwing off the player's aim. Controlling and counteracting recoil is necessary to maintain accuracy and prevent shots from missing the target.  
USMC Machine Gunner shooting the M60 GPMG without mount support.


=== Recoil Pitch and Yaw ===
The backwards momentum and kick that is applied to a weapon when in reaction to a bullet or projectile being fired.
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Recoil pitch, or vertical recoil, causes the gun's muzzle to rise. Recoil Yaw, or horizontal recoil, causes the gun's barrel to move side to side. Vertical recoil is easy to control since the player simply has to pull downwards when firing. Horizontal recoil, on the other hand, can randomly pull the gun to either side and is essentially uncontrollable. The more horizontal recoil a weapon has the more difficult it will be to make follow-up shots on a target.
=== Gameplay Details ===
----Each projectile weapon has different recoil depending on its weight, caliber, and rate of fire. Crouching, going prone, or supporting the weapon on a surface can mitigate this recoil somewhat. Machine guns must have their bipods extended to get the full benefit of recoil reduction.

Revision as of 22:02, 24 July 2018

USMC Machine Gunner shooting the M60 GPMG without mount support.

The backwards momentum and kick that is applied to a weapon when in reaction to a bullet or projectile being fired.

Gameplay Details


Each projectile weapon has different recoil depending on its weight, caliber, and rate of fire. Crouching, going prone, or supporting the weapon on a surface can mitigate this recoil somewhat. Machine guns must have their bipods extended to get the full benefit of recoil reduction.