Recoil: Difference between revisions

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USMC Machine Gunner shooting the M60 GPMG without mount support.
Recoil is the backwards momentum and kick that is applied to a weapon when in reaction to a bullet or projectile being fired.


The backwards momentum and kick that is applied to a weapon when in reaction to a bullet or projectile being fired.
===Gameplay Details===
 
=== Gameplay Details ===
----Each projectile weapon has different recoil depending on its weight, caliber, and rate of fire. Crouching, going prone, or supporting the weapon on a surface can mitigate this recoil somewhat. Machine guns must have their bipods extended to get the full benefit of recoil reduction.
----Each projectile weapon has different recoil depending on its weight, caliber, and rate of fire. Crouching, going prone, or supporting the weapon on a surface can mitigate this recoil somewhat. Machine guns must have their bipods extended to get the full benefit of recoil reduction.

Latest revision as of 22:04, 24 July 2018

Recoil is the backwards momentum and kick that is applied to a weapon when in reaction to a bullet or projectile being fired.

Gameplay Details


Each projectile weapon has different recoil depending on its weight, caliber, and rate of fire. Crouching, going prone, or supporting the weapon on a surface can mitigate this recoil somewhat. Machine guns must have their bipods extended to get the full benefit of recoil reduction.