RPG (North Vietnam): Difference between revisions
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With the ability to launch rockets at range, the RPG is a versatile support role for either anti-air or anti-infantry applications. Although ideal for helicopter hunting, they can also eliminate large clusters of enemy infantry or even a troublesome Machine Gunner or Sniper nest. However, they must always be aware of friendly soldiers behind them, as the backblast from their rocket (reaching three meters) can easily kill. Their choices in armament allow them to fight in either long or short-range combat when not using the RPG. | With the ability to launch rockets at range, the RPG is a versatile support role for either anti-air or anti-infantry applications. Although ideal for helicopter hunting, they can also eliminate large clusters of enemy infantry or even a troublesome Machine Gunner or Sniper nest. However, they must always be aware of friendly soldiers behind them, as the backblast from their rocket (reaching three meters) can easily kill. Their choices in armament allow them to fight in either long or short-range combat when not using the RPG. | ||
=== Gameplay Details === | ===Gameplay Details=== | ||
----Depending on how the RPG is used, it has many roles, and is a very power projectile explosive, although it is limited ammo, so it advised to choose targets wisely. The RPG is able to penetrate a majority obstacles and cover that people tend to hide behind, such as walls and sandbags. When there are clusters of enemies in one area, or an enemy of threat behind something, the RPG is the best solution. When a RPG hits an obstacle, it penetrates through the material and in most cases, killing those on the other side of it. This makes RPGs are very effective in fortified or urban environments, like buildings or bunkers, especially when there are threats like snipers or machine gunners. Be aware that no friendly is behind you when shooting an RPG, as backblast tends to kill those unfortunate enough to be behind one; if explosive traps like toe poppers or tripwire mine are within the backblast radius, the user themselves will end up blowing up as well as killing those within the blast radius of the traps. | ----Depending on how the RPG is used, it has many roles, and is a very power projectile explosive, although it is limited ammo, so it advised to choose targets wisely. The RPG is able to penetrate a majority obstacles and cover that people tend to hide behind, such as walls and sandbags. When there are clusters of enemies in one area, or an enemy of threat behind something, the RPG is the best solution. When a RPG hits an obstacle, it penetrates through the material and in most cases, killing those on the other side of it. This makes RPGs are very effective in fortified or urban environments, like buildings or bunkers, especially when there are threats like snipers or machine gunners. Be aware that no friendly is behind you when shooting an RPG, as backblast tends to kill those unfortunate enough to be behind one; if explosive traps like toe poppers or tripwire mine are within the backblast radius, the user themselves will end up blowing up as well as killing those within the blast radius of the traps. | ||
RPGs are also quite effective dealing with aircraft such as helicopters as an anti-air weapon. A majority of times, when a rocket hits the helicopter, they are instantly killed, but there some cases in which helicopters survive shots depending on where you hit. Sometimes a helicopter is lucky enough to escape with just a scratch, but a majority of times in these cases, some unfortunate people on board are killed, or parts of the helicopter are nonfunctional, often leading to a fatal crash. When shooting helicopters with RPGs, it is mostly recommended to do so if they are low enough and vulnerable to such threats. Although RPGs work quite well against aircraft, shots that miss the helicopter will often scare them off before they even attempt land. When a transport helicopter such as the Huey is in sight, it is advised to hold fire and wait for it land before attacking it; when helicopters land, they risk being attacked and their escape is delayed for a couple to few seconds, allowing the RPG to make its attack. These tactics are mostly effective as long as there is communication within the team. | RPGs are also quite effective dealing with aircraft such as helicopters as an anti-air weapon. A majority of times, when a rocket hits the helicopter, they are instantly killed, but there some cases in which helicopters survive shots depending on where you hit. Sometimes a helicopter is lucky enough to escape with just a scratch, but a majority of times in these cases, some unfortunate people on board are killed, or parts of the helicopter are nonfunctional, often leading to a fatal crash. When shooting helicopters with RPGs, it is mostly recommended to do so if they are low enough and vulnerable to such threats. Although RPGs work quite well against aircraft, shots that miss the helicopter will often scare them off before they even attempt land. When a transport helicopter such as the Huey is in sight, it is advised to hold fire and wait for it land before attacking it; when helicopters land, they risk being attacked and their escape is delayed for a couple to few seconds, allowing the RPG to make its attack. These tactics are mostly effective as long as there is communication within the team. | ||
=== Characteristics === | ===Characteristics=== | ||
----The RPG wears a couple of ammo bags and has a canteen bottle. On his back is a Rocket Gunner Bag. | ----The RPG wears a couple of ammo bags and has a canteen bottle. On his back is a Rocket Gunner Bag. | ||
=== Equipment === | ===Equipment=== | ||
---- | ---- | ||
==== North Vietnam Forces ==== | ====North Vietnam Forces==== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Primaries (Slot 1) | !Primaries (Slot 1) | ||
Line 36: | Line 36: | ||
!Equipment (Slot 4) | !Equipment (Slot 4) | ||
|- | |- | ||
|SKS | |SKS-45 | ||
|TT-33 (Squad Leader) | |TT-33 (Squad Leader) | ||
|RPG-7 | |RPG-7 | ||
|Mattock (Squad Leader) | |Mattock (Squad Leader) | ||
|- | |- | ||
| | |IZh-58 | ||
|PM (Squad Leader) | |PM (Squad Leader) | ||
| | | | ||
Line 47: | Line 47: | ||
|} | |} | ||
=== Trivia === | ===Trivia=== | ||
----Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum | ----Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum | ||
=== Gallery === | ===Gallery=== | ||
----Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum | ----Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum |
Revision as of 16:49, 21 July 2018
RPG | ||
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With the ability to launch rockets at range, the RPG is a versatile support role for either anti-air or anti-infantry applications. Although ideal for helicopter hunting, they can also eliminate large clusters of enemy infantry or even a troublesome Machine Gunner or Sniper nest. However, they must always be aware of friendly soldiers behind them, as the backblast from their rocket (reaching three meters) can easily kill. Their choices in armament allow them to fight in either long or short-range combat when not using the RPG.
Gameplay Details
Depending on how the RPG is used, it has many roles, and is a very power projectile explosive, although it is limited ammo, so it advised to choose targets wisely. The RPG is able to penetrate a majority obstacles and cover that people tend to hide behind, such as walls and sandbags. When there are clusters of enemies in one area, or an enemy of threat behind something, the RPG is the best solution. When a RPG hits an obstacle, it penetrates through the material and in most cases, killing those on the other side of it. This makes RPGs are very effective in fortified or urban environments, like buildings or bunkers, especially when there are threats like snipers or machine gunners. Be aware that no friendly is behind you when shooting an RPG, as backblast tends to kill those unfortunate enough to be behind one; if explosive traps like toe poppers or tripwire mine are within the backblast radius, the user themselves will end up blowing up as well as killing those within the blast radius of the traps.
RPGs are also quite effective dealing with aircraft such as helicopters as an anti-air weapon. A majority of times, when a rocket hits the helicopter, they are instantly killed, but there some cases in which helicopters survive shots depending on where you hit. Sometimes a helicopter is lucky enough to escape with just a scratch, but a majority of times in these cases, some unfortunate people on board are killed, or parts of the helicopter are nonfunctional, often leading to a fatal crash. When shooting helicopters with RPGs, it is mostly recommended to do so if they are low enough and vulnerable to such threats. Although RPGs work quite well against aircraft, shots that miss the helicopter will often scare them off before they even attempt land. When a transport helicopter such as the Huey is in sight, it is advised to hold fire and wait for it land before attacking it; when helicopters land, they risk being attacked and their escape is delayed for a couple to few seconds, allowing the RPG to make its attack. These tactics are mostly effective as long as there is communication within the team.
Characteristics
The RPG wears a couple of ammo bags and has a canteen bottle. On his back is a Rocket Gunner Bag.
Equipment
North Vietnam Forces
Primaries (Slot 1) | Secondaries (Slot 2) | Equipment (Slot 3) | Equipment (Slot 4) |
---|---|---|---|
SKS-45 | TT-33 (Squad Leader) | RPG-7 | Mattock (Squad Leader) |
IZh-58 | PM (Squad Leader) | Binoculars (Squad Leader) |
Trivia
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum
Gallery
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum