Scout (North Vietnam): Difference between revisions
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s | The Scout has the ability to spot South Vietnamese explosives as well place traps and provide smoke for the team. | ||
=== Gameplay Details === | |||
----A Scout's arsenal consists of both sub-machine guns and shotguns, and gives them an advantage in combat of shorter range and aiming down sights. Their arsenal purposes them to engage in closer quarters and small areas such as buildings, trenches, and etc. On the defensive, their two Tripwire Mines can be placed on soft soil, killing unsuspecting enemies in its blast radius; compared to the North Vietnamese Rifleman's Punji Trap, the Tripwire Mine is issued in greater quantity and has a better trigger and blast radius. On the offensive and supportive, their smoke grenades can be vital when attacking a position, providing the team visual cover. | |||
The Scout can also spot South Vietnam self-detonation traps such as claymores and C4. These traps will appear as glowing red entities, and allows the Scout to inform his surrounding teammates about it. When these traps are spotted, they can also be disarmed, although can be triggered if the enemy detonator is aware of the disarm attempt. | |||
=== Characteristics === | |||
----The Scout carries an ammo pouch and a pistol holster. On his back is a rucksack with a shovel and a canteen bottle. He carries a pouch with two grenades. | |||
=== Equipment === | |||
---- | |||
==== North Vietnam Forces ==== | |||
{| class="wikitable" | |||
!Primaries (Slot 1) | |||
!Secondaries (Slot 2) | |||
!Equipment (Slot 3) | |||
!Equipment (Slot 4) | |||
|- | |||
|MAT-49 | |||
|TT-33 | |||
|Tripwire Trap x2 | |||
|Mattock (Squad Leader) | |||
|- | |||
|IZh-58 | |||
|PM | |||
|RGD-43 Smoke x2 | |||
|Binoculars (Squad Leader) | |||
|} | |||
=== Trivia === | |||
---- | |||
* Despite not having grenades, the Scout's gear is equipped two grenades. | |||
=== Gallery === | |||
---- |
Revision as of 16:14, 21 July 2018
The Scout has the ability to spot South Vietnamese explosives as well place traps and provide smoke for the team.
Gameplay Details
A Scout's arsenal consists of both sub-machine guns and shotguns, and gives them an advantage in combat of shorter range and aiming down sights. Their arsenal purposes them to engage in closer quarters and small areas such as buildings, trenches, and etc. On the defensive, their two Tripwire Mines can be placed on soft soil, killing unsuspecting enemies in its blast radius; compared to the North Vietnamese Rifleman's Punji Trap, the Tripwire Mine is issued in greater quantity and has a better trigger and blast radius. On the offensive and supportive, their smoke grenades can be vital when attacking a position, providing the team visual cover.
The Scout can also spot South Vietnam self-detonation traps such as claymores and C4. These traps will appear as glowing red entities, and allows the Scout to inform his surrounding teammates about it. When these traps are spotted, they can also be disarmed, although can be triggered if the enemy detonator is aware of the disarm attempt.
Characteristics
The Scout carries an ammo pouch and a pistol holster. On his back is a rucksack with a shovel and a canteen bottle. He carries a pouch with two grenades.
Equipment
North Vietnam Forces
Primaries (Slot 1) | Secondaries (Slot 2) | Equipment (Slot 3) | Equipment (Slot 4) |
---|---|---|---|
MAT-49 | TT-33 | Tripwire Trap x2 | Mattock (Squad Leader) |
IZh-58 | PM | RGD-43 Smoke x2 | Binoculars (Squad Leader) |
Trivia
- Despite not having grenades, the Scout's gear is equipped two grenades.