After safely securing a well-hidden firing position, they must prioritize high-value targets, such as enemy snipers, machine gunners, squad leaders, and commanders, before engaging less valuable targets. The Sniper has a clear advantage over other enemies in terms of range, and can outgun other enemies. Although good in range, they face a huge disadvantage as their arsenal is not purposely designed to deal with close quarters situations or small environments. They can also place a Tripwire Trap to protect their vulnerable rear or flanks.
Characteristics
The Sniper carries a few ammo pouch and a pistol holster. On his back is a rucksack with a shovel and a canteen bottle. He carries a pouch with two grenades.