Ballistics
Rising Storm 2 features weapon ballistics and handling that is more realistic than other first-person shooters. Any weapon that fires a projectile is subject to gravity, drag, and spread. Bullets do not instantly hit the target(unless the target is within the pre-fire trace distance) and will slow down and lose damage over time. All firearms are also subject to random spread that varies from weapon to weapon. Bullets can penetrate both cover and other players depending on the caliber of weapon.