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[[Category:Rising Storm 2: Vietnam]] | [[Category:Rising Storm 2: Vietnam]] |
Revision as of 15:35, 20 July 2018
This is the RS2 VIETNAM MAIN WIKI
This community run and Tripwire hosted wiki is part of the new family of wiki's for Tripwire Interactive's games including wiki.tripwireinteractive.com and wiki.killingfloor2.com (The KF 2 wiki is not up yet!)
They are intended to be a useful repository of information for players, admins and modders featuring articles about gameplay including specific game elements, admin and server hosting information, as well as guildes for modders created by Tripwire, its partners and modders themselves.
Consult the User's Guide for information on using the wiki software.
Getting started
- Configuration settings list
- MediaWiki FAQ
- MediaWiki release mailing list
- Localise MediaWiki for your language
- Learn how to combat spam on your wiki
Rising Storm 2: Vietnam
Rising Storm 2: Vietnam is the sequel to PC Gamer’s 2013 ‘Multiplayer Game of the Year’, developed by the same team that created the award-winning innovative asymmetric gameplay - Antimatter Games - in association with Tripwire Interactive. For the first time, the authentic gunplay and brutal first-person action of the Red Orchestra series is coming to an era of automatic rifles, man-portable grenade launchers and more modern weapons systems. Rising Storm 2 casts you into a brutal, authentic recreation of the Vietnam War.
Links:
Communities
Social Media
Developers
- Tripwire Interactive (Publisher)
- Antimatter Games (Developer)
Factions
Northern Forces
Roles
- PAVN/NLF - Commander
- NLF - Guerrilla
- PAVN/NLF - Machine Gunner
- PAVN - Rifleman
- PAVN/NLF - RPG
- PAVN/NLF - Sapper
- PAVN/NLF - Scout
- PAVN/NLF - Sniper
Weapons
Southern Forces
Roles
- US - Combat Engineer
- US - Commander
- US - Grenadier
- US - Grunt
- US - Machine Gunner
- US - Marksman
- US - Pointman
Weapons
Game Mechanics
- Bleeding / Bandaging / Leg Injury
- Commander Abilities
- Radios
- Northern Commander
- Southern Commander
- Death / Spectating
- Enemy Spotted
- Fixed Machine Guns
- Giving Ammo
- Gore / Blood / Dismemberment / Dead Bodies
- Inventory / Encumbrance / Stamina
- Marking Artillery / Air Support
- Objectives
- Orders / Commands / Communication / VOIP
- Overhead Map
- Player Damage Model
- Player Movement / Mantling / Inclines / Momentum
- Reinforcements
- Resupply Points
- Smoke Grenades / Signal Smoke
- Spawn Protection / Boundaries
- Squads
- Squad Bonuses
- Squad Leader
- Spawn on Squad Leader / Tunnel
- Stances / Leaning
- Suppression / Shell Shocked
- Traps / Explosives
Weapon Mechanics
- Ammo / Reloading
- Ammo Types
- Reloading / Check Ammo
- Ballistics / Penetration
- Bayonets / Bayonet Charge / Melee Bash
- Bipod Deployment / Weapon Resting
- Breathing / Sway
- Free-aim
- Fire Modes
- Machine Gun Barrel Temperature
- Recoil
- Scopes
- Sight Elevation / Ranging
- Stock Retract/Extend
- Weapon Collision