Gameplay Mechanics: Difference between revisions
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*[[Camouflage]] | *[[Camouflage]] | ||
=== Scoring === | === Scoring === | ||
*[[Points]] | *[[Points / XP]] | ||
=== Objectives === | === Objectives === | ||
(Entire Section Needs Descriptions) | (Entire Section Needs Descriptions) |
Latest revision as of 17:21, 21 July 2018
The various mechanics seen during gameplay.
Weapon Mechanics
(Help Check and Revise)
- Recoil
- Sway
- Breathing & Controlled Breathing
- MG Barrel Temperature
- Reloading & Check Ammo
- Bayonets & Melee Bash
- Retractable Stocks
- Switching Fire Modes
- Ranging Sights
- Suppression
- Resupply Areas
- Ballistics *WIP* (Need Descriptions)
- Bullet Penetration
- Weapon Resting
- Bipods
- Scopes
- Fixed HMG
- Traps
- Grenades & Explosives
Loadouts
- Weapon Variants
- Ammo Loadouts *WIP* (Need Picture)
Movement
- Sprinting
- Stances (Standing/crouch/prone)
- Stamina
- Leaning
- Encumbrance
- Incline Throttling
- Mantling
- Climbing
- Camouflage
Scoring
Objectives
(Entire Section Needs Descriptions)
- Capturing Objectives *WIP*
- Defending Objectives *WIP*
- Squad Bonus *WIP*
Misc
(Entire Section Needs Descriptions)
- Bleeding & Bandaging
- Resupplying Machine Gunners *WIP*
- Spotting Enemies *WIP*
- Overhead Map *WIP*
- Communication *WIP*
- Binoculars *WIP*
- Squad Leaders *WIP*
- Squad Spawning *WIP*
- Marking Fire Support Coordinates *WIP*
- Smoke Grenades / misc:Signal Smoke *WIP*
- Commander Radios & Radioman *WIP*