Gameplay Mechanics

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Revision as of 19:37, 20 July 2018 by Ska Cat (talk | contribs) (Created page with "===== Gameplay Mechanics ===== The various mechanics seen during gameplay. ==== Weapon Mechanics ==== (Help Check and Revise) * Recoil * Sway * Breathing &...")
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Gameplay Mechanics

The various mechanics seen during gameplay.

Weapon Mechanics

(Help Check and Revise)

 * Recoil  
 * Sway
 * Breathing & Controlled Breathing 
 * MG Barrel Temperature 
 * Reloading & Check Ammo 
 * Bayonets & Melee Bash 
 * Retractable Stocks 
 * Switching Fire Modes 
 * Ranging Sights 
 * Suppression 
 * Resupply Areas 
 * Ballistics *WIP* (Need Descriptions)
 * Bullet Penetration 
 * Weapon Resting 
 * Bipods 
 * Scopes 
 * Fixed HMG 
 * Traps 
 * Grenades & Explosives 

Loadouts

 * Weapon Variants 
 * Ammo Loadouts *WIP* (Need Picture)

Movement

 * Sprinting
 * Stances (Standing/crouch/prone) 
 * Stamina 
 * Leaning 
 * Encumbrance 
 * Incline Throttling 
 * Mantling 
 * Climbing 
 * Camouflage  

Scoring

 * Points / XP

Objectives

(Entire Section Needs Descriptions)

 * Capturing Objectives  *WIP*
 * Defending Objectives *WIP*
 * Squad Bonus *WIP*

Misc

(Entire Section Needs Descriptions)

 * Bleeding & Bandaging 
 * Resupplying Machine Gunners *WIP*
 * Spotting Enemies *WIP*
 * Overhead Map *WIP*
 * Communication *WIP*
 * Binoculars *WIP*
 * Squad Leaders *WIP*
 * Squad Spawning *WIP*
 * Marking Fire Support Coordinates *WIP*
 * Smoke Grenades / misc:Signal Smoke *WIP*
 * Commander Radios & Radioman *WIP*